Quake | |
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Genres | First-person shooter |
Developers | id Software, Raven Software |
Publishers | Activision |
Platforms | Microsoft Windows, Mac OS X, Linux, Xbox, PlayStation 2, Xbox 360, PlayStation 3 and various other |
First release | Quake June 22, 1996 |
Latest release | Quake Live August 6, 2010 |
The Quake series is a series of first-person shooter video games produced by id Software.
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The Quake series is somewhat unusual in that its focus changes frequently; the story of Quake II has nothing to do with Quake, and Quake III Arena has little to do with either of its predecessors. This is mostly because Quake II was originally intended to be a separate franchise ("Quake II" was a tentative title), a plan that was thwarted when most of the other names id Software had tried to use were already taken.
Quake involves a marine traveling through alternate dimensions to prevent an invasion of inter-dimensional monsters, a storyline somewhat similar to that of id's previous game Doom.
Quake II involves an assault on an alien planet, Stroggos, in retaliation for Strogg attacks on Earth. Quake IV follows this storyline.
Quake III has minimal plot, but centers around the "Arena Eternal", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space. Among these combatants are some characters either drawn from or based on those in Doom (Doomguy, Crash, Phobos), Quake (Ranger, Wrack) and Quake II (Bitterman, Tank Jr., Grunt, Major, Visor).
Quake IV picks up where Quake II left off — finishing the war between the humans and Strogg. The spin-off Enemy Territory: Quake Wars acts as a prequel to Quake II, when the Strogg first invade Earth.
The Strogg are an alien race who serve as the primary antagonists in Quake II and Quake 4, with Makron being their leader. They are a playable faction in Quake III: Team Arena and Enemy Territory: Quake Wars. The Strogg are a warlike cybernetic race, infamous for the systematic replacement of their ranks with prisoners of war, "stroggified" and assimilated through the modification of their bodies with mechanical weaponry and prosthetics. They maintain a massive global military-industrial complex with mines, ore refineries, light production plants and heavy industrial manufacturing facilities throughout Stroggos. Their heavy reliance on industry has created a toxic environment that has killed much of the native plant and animal life on Stroggos, and the remaining animals are subject to horrible mutation.
All unofficial ports require original game files to work.
John Carmack stated, at QuakeCon 2007, that the id Tech 5 engine would be used for a new Quake game. He also stated that Quake (III) Arena would get a sequel at some point. On June 17, 2011, John Carmack mentioned interest in a fifth game, saying, “We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting that direction. We think that would be a more interesting direction than doing more Strogg stuff after Quake 4… But we could do something pretty grand like that, that still tweaks the memory right in all of those ways, but is actually cohesive and plays with all of the strengths of the level we’re at right now.”.[1]
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